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Use of Gamification and Generative AI to provide more effective training for hazardous condition and emergency response.

Overview

Fast Facts

Project No. 1045
Contract No. 693JK32410014POTA
Research Award Recipient EnerSys Corporation 2925 Richmond Ave, Suite 1200 Houston, TX 77098
AOR/TTI Karen Gentile Katherine Roth Andrea Ceartin
Researcher Contact Info Principal Investigator Russel W. Treat 2925 Richmond Ave, Suite 1200 Houston, TX 77098 Phone: (281) 598-7100 Email: rtreat@enersyscorp.com

Technology and Commercialization

Technology Demonstrated TBD
Commercialized (in whole/part) TBD
Commercial Partner Empty Value
Net Improvement Empty Value

Financial and Status Data

Project Status Active
Start Fiscal Year 2024 (09/30/2024)
End Fiscal Year 2027 (01/29/2027)
PHMSA $$ Budgeted $186,140.00

Main Objective

Project Description The objective of this project is to create a mechanism for Team Training, Hazardous Condition Response and Emergency Response that is as real world as possible, creates an emotional experience that anchors learnings, and streamlines the effort required to perform training and exercises.

Public Abstract

Project Description Using the ThreatGen AutoTableTop framework and a generative AI model, create a multi-player "game" that provides real world scenarios, interactive "play", and measurable outcomes. Teams will "play" against the generative AI model, which is trained using pipeline events. The objective of this project is to create a mechanism for Team Training, Hazardous Condition Response and Emergency Response that is as real world as possible, creates an emotional experience that anchors learnings, and streamlines the effort required to perform training and exercises.

Anticipated Results The project aims to develop a multi-player game that simulates real world experience and enabling "players" to obtain experience as a team working abnormal and emergency situations that while possible would be exceedingly rare. Teams will confront scenarios generated by the AI model, trained on pipeline events, enhancing their ability to respond effectively to hazardous conditions and emergencies. Game play would support improved communication, more effective response, and ultimately the reduction of consequence.

Potential Impact on Safety Anticipated results include improved team communication, enhanced response capabilities, and ultimately, a reduction in adverse consequences due to more effective preparedness and response strategies. This innovative approach promises to revolutionize safety training by providing immersive experiences that prepare teams for rare but potentially catastrophic events.

Relevant Files & Links

Quarterly/Annual Status Reports

1st Quarterly Status Report - Public Page

Public_Page_Quarterly_Report 2024_Q4.doc

2nd Quarterly Status Report - Public Page

Public_Page_Quarterly_Report 2025_Q1 v01 25-04-07.doc